[beryl-commits] Animation plugin: Changes to 'master' (8c3e2e3cea1fd30c6378945aaf61719fabe5e69a)
cornelius at server.beryl-project.org
cornelius at server.beryl-project.org
Sat Jun 23 01:47:47 CEST 2007
New commits:
commit 8c3e2e3cea1fd30c6378945aaf61719fabe5e69a
Author: Erkin Bahceci <erkinbah at gmail.com>
Date: Fri Jun 22 19:47:38 2007 -0400
Get rid of remaining warnings.
animation-internal.h | 64 ++++---------------------------------------------
animation.c | 58 +++++++++++++++++++++++++++++++++++++++++++--
2 files changed, 61 insertions(+), 61 deletions(-)
Modified: fusion/plugins/animation/animation-internal.h
===================================================================
--- fusion/plugins/animation/animation-internal.h
+++ fusion/plugins/animation/animation-internal.h
@@ -302,72 +302,18 @@ typedef enum
#define RANDOM_EFFECT_OFFSET 2 /* skip none and random */
-
-static AnimEffect minimizeEffectType[] = {
- AnimEffectNone,
- AnimEffectRandom,
- AnimEffectBeamUp,
- AnimEffectBurn,
- AnimEffectCurvedFold,
- AnimEffectDomino3D,
- AnimEffectDream,
- AnimEffectExplode3D,
- AnimEffectFade,
- AnimEffectGlide3D1,
- AnimEffectGlide3D2,
- AnimEffectHorizontalFolds,
- AnimEffectLeafSpread3D,
- AnimEffectMagicLamp,
- AnimEffectRazr3D,
- AnimEffectSidekick,
- AnimEffectZoom
-};
-#define NUM_MINIMIZE_EFFECT (LIST_SIZE(minimizeEffectType))
+#define NUM_MINIMIZE_EFFECT 17
#define LAST_MINIMIZE_EFFECT 16
#define LAST_RANDOM_MINIMIZE_EFFECT 14
-static AnimEffect closeEffectType[] = {
- AnimEffectNone,
- AnimEffectRandom,
- AnimEffectBeamUp,
- AnimEffectBurn,
- AnimEffectCurvedFold,
- AnimEffectDomino3D,
- AnimEffectDream,
- AnimEffectExplode3D,
- AnimEffectFade,
- AnimEffectGlide3D1,
- AnimEffectGlide3D2,
- AnimEffectHorizontalFolds,
- AnimEffectLeafSpread3D,
- AnimEffectMagicLamp,
- AnimEffectMagicLampVacuum,
- AnimEffectRazr3D,
- AnimEffectSidekick,
- AnimEffectWave,
- AnimEffectZoom
-};
-#define NUM_CLOSE_EFFECT (LIST_SIZE(closeEffectType))
+#define NUM_CLOSE_EFFECT 19
#define LAST_CLOSE_EFFECT 18
#define LAST_RANDOM_CLOSE_EFFECT 16
-static AnimEffect focusEffectType[] = {
- AnimEffectNone,
- AnimEffectDodge,
- AnimEffectFocusFade,
- AnimEffectWave
-};
-#define NUM_FOCUS_EFFECT (LIST_SIZE(focusEffectType))
+#define NUM_FOCUS_EFFECT 4
#define LAST_FOCUS_EFFECT 3
-static AnimEffect shadeEffectType[] = {
- AnimEffectNone,
- AnimEffectRandom,
- AnimEffectCurvedFold,
- AnimEffectHorizontalFolds,
- AnimEffectRollUp
-};
-#define NUM_SHADE_EFFECT (LIST_SIZE(shadeEffectType))
+#define NUM_SHADE_EFFECT 5
#define LAST_SHADE_EFFECT 4
#define LAST_RANDOM_SHADE_EFFECT 2
@@ -749,3 +695,5 @@ void finiParticles(ParticleSystem * ps);
void cleanUpParentChildChainItem(AnimScreen *as, AnimWindow *aw);
+void animDrawWindowGeometry(CompWindow * w);
+
Modified: fusion/plugins/animation/animation.c
===================================================================
--- fusion/plugins/animation/animation.c
+++ fusion/plugins/animation/animation.c
@@ -97,10 +97,62 @@
int displayPrivateIndex;
CompMetadata animMetadata;
-static void
-animDrawWindowGeometry(CompWindow * w);
+static AnimEffect minimizeEffectType[] = {
+ AnimEffectNone,
+ AnimEffectRandom,
+ AnimEffectBeamUp,
+ AnimEffectBurn,
+ AnimEffectCurvedFold,
+ AnimEffectDomino3D,
+ AnimEffectDream,
+ AnimEffectExplode3D,
+ AnimEffectFade,
+ AnimEffectGlide3D1,
+ AnimEffectGlide3D2,
+ AnimEffectHorizontalFolds,
+ AnimEffectLeafSpread3D,
+ AnimEffectMagicLamp,
+ AnimEffectRazr3D,
+ AnimEffectSidekick,
+ AnimEffectZoom
+};
+
+static AnimEffect closeEffectType[] = {
+ AnimEffectNone,
+ AnimEffectRandom,
+ AnimEffectBeamUp,
+ AnimEffectBurn,
+ AnimEffectCurvedFold,
+ AnimEffectDomino3D,
+ AnimEffectDream,
+ AnimEffectExplode3D,
+ AnimEffectFade,
+ AnimEffectGlide3D1,
+ AnimEffectGlide3D2,
+ AnimEffectHorizontalFolds,
+ AnimEffectLeafSpread3D,
+ AnimEffectMagicLamp,
+ AnimEffectMagicLampVacuum,
+ AnimEffectRazr3D,
+ AnimEffectSidekick,
+ AnimEffectWave,
+ AnimEffectZoom
+};
+static AnimEffect focusEffectType[] = {
+ AnimEffectNone,
+ AnimEffectDodge,
+ AnimEffectFocusFade,
+ AnimEffectWave
+};
+static AnimEffect shadeEffectType[] = {
+ AnimEffectNone,
+ AnimEffectRandom,
+ AnimEffectCurvedFold,
+ AnimEffectHorizontalFolds,
+ AnimEffectRollUp
+};
// iterate over given list
@@ -2319,7 +2371,7 @@ animDrawWindowTexture(CompWindow * w, CompTexture * texture,
WRAP(as, w->screen, drawWindowTexture, animDrawWindowTexture);
}
-static void
+void
animDrawWindowGeometry(CompWindow * w)
{
ANIM_WINDOW(w);
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