[fusion-commits] Animation plugin: Changes to 'master' (4adcd36634101229a3d67cf1640a4eefd1574bbf)

cornelius at server.beryl-project.org cornelius at server.beryl-project.org
Fri Jul 27 07:52:46 CEST 2007


New commits:
commit 4adcd36634101229a3d67cf1640a4eefd1574bbf
Author: Erkin Bahceci <erkinbah at gmail.com>
Date:   Fri Jul 27 01:52:10 2007 -0400

    Set min explode thickness to 1. Fix descriptions.
    This prevents the flashing when thickness is small.


 animation.c      |    2 +-
 animation.xml.in |    8 ++++----
 2 files changed, 5 insertions(+), 5 deletions(-)


Modified: fusion/plugins/animation/animation.c
===================================================================
--- fusion/plugins/animation/animation.c
+++ fusion/plugins/animation/animation.c
@@ -889,7 +889,7 @@ static const CompMetadataOptionInfo animScreenOptionInfo[] = {
     { "domino_direction", "int", RESTOSTRING (0, LAST_ANIM_DIRECTION), 0, 0 },
     { "dream_zoom_to_taskbar", "bool", 0, 0, 0 },
     { "razr_direction", "int", RESTOSTRING (0, LAST_ANIM_DIRECTION), 0, 0 },
-    { "explode_thickness", "float", "<min>0</min>", 0, 0 },
+    { "explode_thickness", "float", "<min>1</min>", 0, 0 },
     { "explode_gridx", "int", "<min>1</min>", 0, 0 },
     { "explode_gridy", "int", "<min>1</min>", 0, 0 },
     { "explode_tesselation", "int", RESTOSTRING (0, LAST_POLYGON_TESS), 0, 0 },

Modified: fusion/plugins/animation/animation.xml.in
===================================================================
--- fusion/plugins/animation/animation.xml.in
+++ fusion/plugins/animation/animation.xml.in
@@ -1340,23 +1340,23 @@
 	  <_short>Explode</_short>
 	  <option name="explode_gridx" type="int">
 	    <_short>Window Grid Width</_short>
-	    <_long>The exploding window will be split into pieces along a grid.  Specify the width, in pixels, of the columns in the grid.</_long>
+	    <_long>The exploding window will be split into pieces along a grid. Specify the number of grid cells along the width of the window.</_long>
 	    <default>13</default>
 	    <min>1</min>
 	    <max>200</max>
 	  </option>
 	  <option name="explode_gridy" type="int">
 	    <_short>Window Grid Height</_short>
-	    <_long>The exploding window will be split into pieces along a grid.  Specify the height, in pixels, of the rows in the grid.</_long>
+	    <_long>The exploding window will be split into pieces along a grid. Specify the number of grid cells along the height of the window.</_long>
 	    <default>10</default>
 	    <min>1</min>
 	    <max>200</max>
 	  </option>
 	  <option name="explode_thickness" type="float">
 	    <_short>Thickness of Exploding Polygons</_short>
-	    <_long>Thickness of exploding window pieces.</_long>
+	    <_long>Thickness (in pixels) of exploding window pieces.</_long>
 	    <default>15</default>
-	    <min>0</min>
+	    <min>1</min>
 	    <max>100</max>
 	    <precision>1</precision>
 	  </option>


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